
Global Sim Racing Market Research Report, Competitive, Technology and Forecast Analysis 2025-2032



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Market Overview
According to DIResearch's in-depth investigation and research, the global Sim Racing market size will reach 2,056.44 Million USD in 2025 and is projected to reach 7,507.25 Million USD by 2032, with a CAGR of 20.32% (2025-2032). Notably, the China Sim Racing market has changed rapidly in the past few years. By 2025, China's market size is expected to be Million USD, representing approximately % of the global market share.
Research Summary
Sim racing, short for simulated racing, is a form of motorsport that takes place in a virtual environment using simulation software and specialized racing hardware. Participants, known as sim racers, use computer simulations that accurately replicate the physics, handling characteristics, and tracks of real-life race cars. With detailed car models and lifelike track layouts, sim racing provides a realistic racing experience, allowing enthusiasts to compete against each other in multiplayer sessions or organized online races and leagues. Sim racing has become increasingly popular due to its accessibility, affordability, and the ability to compete against others from anywhere in the world, offering an engaging alternative for racing enthusiasts to hone their skills and experience the thrill of motorsport from home.
The major global suppliers of Sim Racing include PXN, Logitech, BenQ, Thrustmaster, MOZA Racing, SIMAGIC, Asetek, CAMMUS, Fanatec, X-MOTION, AOC, CXC Simulations, Heusinkveld, SimXperience, GTR Simulator GTA, VIOTEK, PNS, etc. The global players competition landscape in this report is divided into three tiers. The first tier comprises global leading enterprises that command a substantial market share, hold a dominant industry position, possess strong competitiveness and influence, and generate significant revenue. The second tier includes companies with a notable market presence and reputation; these firms actively follow industry leaders in product, service, or technological innovation and maintain a moderate revenue scale. The third tier consists of smaller companies with limited market share and lower brand recognition, primarily focused on local markets and generating comparatively lower revenue.
This report studies the market size, price trends and future development prospects of Sim Racing. Focus on analysing the market share, product portfolio, prices, sales, revenue and gross profit margin of global major suppliers, as well as the market status and trends of different product types and applications in the global Sim Racing market. The report data covers historical data from 2020 to 2024, based year in 2025 and forecast data from 2026 to 2032.
The regions and countries in the report include US, Germany, Japan, China, France, UK, South Korea, Canada, Italy, Russia, Mexico, Brazil, India, Vietnam, Thailand, South Africa and other regions, covering the Sim Racing market conditions and future development trends of key regions and countries, combined with industry-related policies and the latest technological developments, analyze the development characteristics of Sim Racing industries in various regions and countries, help companies understand the development characteristics of each region, help companies formulate business strategies, and achieve the ultimate goal of the company's global development strategy.
The data sources of this report mainly include the National Bureau of Statistics, customs databases, industry associations, corporate financial reports, third-party databases, etc. Among them, macroeconomic data mainly comes from the National Bureau of Statistics, International Economic Research Organization; industry statistical data mainly come from industry associations; company data mainly comes from interviews, public information collection, third-party reliable databases, and price data mainly comes from various markets monitoring database.
Global Key Suppliers of Sim Racing Include:
PXN
Logitech
BenQ
Thrustmaster
MOZA Racing
SIMAGIC
Asetek
CAMMUS
Fanatec
X-MOTION
AOC
CXC Simulations
Heusinkveld
SimXperience
GTR Simulator GTA
VIOTEK
PNS
Sim Racing Product Segment Include:
Wheel & Wheel Bases
Monitor
Pedals
Others
Sim Racing Product Application Include:
Professional
Amateur
Chapter Scope
Chapter 1: Product Research Range, Product Types and Applications, Market Overview, Market Situation and Trend
Chapter 2: Global Sim Racing Industry PESTEL Analysis
Chapter 3: Global Sim Racing Industry Porter's Five Forces Analysis
Chapter 4: Global Sim Racing Major Regional Market Size (Revenue) and Forecast Analysis
Chapter 5: Global Sim Racing Competitive Analysis of Key Suppliers (Revenue, Market Share, Regional Distribution and Industry Concentration)
Chapter 6: Global Sim Racing Revenue and Forecast Analysis by Product Type
Chapter 7: Key Company Profiles (Product Portfolio, Revenue and Gross Margin)
Chapter 8: Industrial Chain Analysis, Sim Racing Different Application Market Analysis (Revenue and Forecast) and Sales Channel Analysis
Chapter 9: Research Findings and Conclusion
Chapter 10: Methodology and Data Sources
Table of Content
1 Sim Racing Market Overview
1.1 Product Definition and Statistical Scope
1.2 Sim Racing Product by Type
1.2.1 Wheel & Wheel Bases
1.2.2 Monitor
1.2.3 Pedals
1.2.4 Others
1.3 Sim Racing Product by Application
1.3.1 Professional
1.3.2 Amateur
1.4 Global Sim Racing Market Size Analysis (2020-2032)
1.5 Sim Racing Market Development Status and Trends
1.5.1 Sim Racing Industry Development Status Analysis
1.5.2 Sim Racing Industry Development Trends Analysis
2 Sim Racing Market PESTEL Analysis
2.1 Political Factors Analysis
2.2 Economic Factors Analysis
2.3 Social Factors Analysis
2.4 Technological Factors Analysis
2.5 Environmental Factors Analysis
2.6 Legal Factors Analysis
3 Sim Racing Market Porter's Five Forces Analysis
3.1 Competitive Rivalry
3.2 Threat of New Entrants
3.3 Bargaining Power of Suppliers
3.4 Bargaining Power of Buyers
3.5 Threat of Substitutes
4 Global Sim Racing Market Analysis by Country
4.1 Global Sim Racing Market Size Analysis by Country: 2024 VS 2025 VS 2032
4.1.1 Global Sim Racing Revenue Analysis by Country (2020-2025)
4.1.2 Global Sim Racing Revenue Forecast Analysis by Country (2026-2032)
4.2 United States Sim Racing Market Revenue and Growth Rate (2020-2032)
4.3 Germany Sim Racing Market Revenue and Growth Rate (2020-2032)
4.4 Japan Sim Racing Market Revenue and Growth Rate (2020-2032)
4.5 China Sim Racing Market Revenue and Growth Rate (2020-2032)
4.6 France Sim Racing Market Revenue and Growth Rate (2020-2032)
4.7 U.K. Sim Racing Market Revenue and Growth Rate (2020-2032)
4.8 South Korea Sim Racing Market Revenue and Growth Rate (2020-2032)
4.9 Canada Sim Racing Market Revenue and Growth Rate (2020-2032)
4.10 Italy Sim Racing Market Revenue and Growth Rate (2020-2032)
4.11 Russia Sim Racing Market Revenue and Growth Rate (2020-2032)
4.12 Mexico Sim Racing Market Revenue and Growth Rate (2020-2032)
4.13 Brazil Sim Racing Market Revenue and Growth Rate (2020-2032)
4.14 India Sim Racing Market Revenue and Growth Rate (2020-2032)
4.15 Vietnam Sim Racing Market Revenue and Growth Rate (2020-2032)
4.16 Thailand Sim Racing Market Revenue and Growth Rate (2020-2032)
4.17 South Africa Sim Racing Market Revenue and Growth Rate (2020-2032)
5 Competition by Suppliers
5.1 Global Sim Racing Market Revenue by Key Suppliers (2021-2025)
5.2 Sim Racing Competitive Landscape Analysis and Market Dynamic
5.2.1 Sim Racing Competitive Landscape Analysis
5.2.2 Global Key Suppliers Headquarter and Key Area Sales
5.2.3 Market Dynamic
6 Sim Racing Market Analysis by Type
6.1 Global Sim Racing Market Size Analysis by Type: 2024 VS 2025 VS 2032
6.2 Global Sim Racing Revenue and Forecast Analysis by Type (2020-2032)
7 Key Companies Analysis
7.1 PXN
7.1.1 PXN Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.1.2 PXN Sim Racing Product Portfolio
7.1.3 PXN Sim Racing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.2 Logitech
7.2.1 Logitech Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.2.2 Logitech Sim Racing Product Portfolio
7.2.3 Logitech Sim Racing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.3 BenQ
7.3.1 BenQ Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.3.2 BenQ Sim Racing Product Portfolio
7.3.3 BenQ Sim Racing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.4 Thrustmaster
7.4.1 Thrustmaster Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.4.2 Thrustmaster Sim Racing Product Portfolio
7.4.3 Thrustmaster Sim Racing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.5 MOZA Racing
7.5.1 MOZA Racing Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.5.2 MOZA Racing Sim Racing Product Portfolio
7.5.3 MOZA Racing Sim Racing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.6 SIMAGIC
7.6.1 SIMAGIC Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.6.2 SIMAGIC Sim Racing Product Portfolio
7.6.3 SIMAGIC Sim Racing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.7 Asetek
7.7.1 Asetek Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.7.2 Asetek Sim Racing Product Portfolio
7.7.3 Asetek Sim Racing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.8 CAMMUS
7.8.1 CAMMUS Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.8.2 CAMMUS Sim Racing Product Portfolio
7.8.3 CAMMUS Sim Racing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.9 Fanatec
7.9.1 Fanatec Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.9.2 Fanatec Sim Racing Product Portfolio
7.9.3 Fanatec Sim Racing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.10 X-MOTION
7.10.1 X-MOTION Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.10.2 X-MOTION Sim Racing Product Portfolio
7.10.3 X-MOTION Sim Racing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.11 AOC
7.11.1 AOC Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.11.2 AOC Sim Racing Product Portfolio
7.11.3 AOC Sim Racing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.12 CXC Simulations
7.12.1 CXC Simulations Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.12.2 CXC Simulations Sim Racing Product Portfolio
7.12.3 CXC Simulations Sim Racing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.13 Heusinkveld
7.13.1 Heusinkveld Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.13.2 Heusinkveld Sim Racing Product Portfolio
7.13.3 Heusinkveld Sim Racing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.14 SimXperience
7.14.1 SimXperience Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.14.2 SimXperience Sim Racing Product Portfolio
7.14.3 SimXperience Sim Racing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.15 GTR Simulator GTA
7.15.1 GTR Simulator GTA Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.15.2 GTR Simulator GTA Sim Racing Product Portfolio
7.15.3 GTR Simulator GTA Sim Racing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.16 VIOTEK
7.16.1 VIOTEK Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.16.2 VIOTEK Sim Racing Product Portfolio
7.16.3 VIOTEK Sim Racing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.17 PNS
7.17.1 PNS Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.17.2 PNS Sim Racing Product Portfolio
7.17.3 PNS Sim Racing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
8 Industry Chain Analysis
8.1 Sim Racing Industry Chain Analysis
8.2 Sim Racing Product Downstream Application Analysis
8.2.1 Global Sim Racing Market Size and Growth Rate (CAGR) by Application: 2024 VS 2025 VS 2032
8.2.2 Global Sim Racing Revenue and Forecast by Application (2020-2032)
8.3 Sim Racing Typical Downstream Customers
8.4 Sim Racing Sales Channel Analysis
9 Research Findings and Conclusion
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.2 Research Scope
10.3 Benchmarks and Assumptions
10.4 Date Source
10.4.1 Primary Sources
10.4.2 Secondary Sources
10.5 Data Cross Validation
10.6 Disclaimer
Table 1: Sim Racing Industry Development Status
Table 2: Sim Racing Industry Development Trends
Table 3: Global Sim Racing Revenue and Growth Rate (CAGR) by Country: 2024 VS 2025 VS 2032 (US$ Million)
Table 4: Global Sim Racing Revenue by Country (2020-2025) & (US$ Million)
Table 5: Global Sim Racing Revenue Market Share by Country (2020-2025)
Table 6: Global Sim Racing Revenue Forecast by Country (2026-2032) & (US$ Million)
Table 7: Global Sim Racing Revenue Market Share Forecast by Country (2026-2032)
Table 8: Global Sim Racing Market Revenue by Key Suppliers (2021-2025) & (US$ Million)
Table 9: Global Sim Racing Revenue Market Share by Key Suppliers (2021-2025)
Table 10: Global Key Suppliers Headquarter and Key Area Sales
Table 11: Market Mergers & Acquisitions, Expansion
Table 12: Global Sim Racing Market Size and Growth Rate (CAGR) Analysis by Type: 2024 VS 2025 VS 2032 (US$ Million)
Table 13: Global Sim Racing Revenue Analysis by Type (2020-2025) & (US$ Million)
Table 14: Global Sim Racing Revenue Forecast Analysis by Type (2026-2032) & (US$ Million)
Table 15: PXN Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
Table 16: PXN Sim Racing Product Portfolio
Table 17: PXN Sim Racing Revenue (US$ Million), Gross Margin and Market Share (2021-2025)
Table 18: Logitech Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
Table 19: Logitech Sim Racing Product Portfolio
Table 20: Logitech Sim Racing Revenue (US$ Million), Gross Margin and Market Share (2021-2025)
Table 21: BenQ Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
Table 22: BenQ Sim Racing Product Portfolio
Table 23: BenQ Sim Racing Revenue (US$ Million), Gross Margin and Market Share (2021-2025)
Table 24: Thrustmaster Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
Table 25: Thrustmaster Sim Racing Product Portfolio
Table 26: Thrustmaster Sim Racing Revenue (US$ Million), Gross Margin and Market Share (2021-2025)
Table 27: MOZA Racing Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
Table 28: MOZA Racing Sim Racing Product Portfolio
Table 29: MOZA Racing Sim Racing Revenue (US$ Million), Gross Margin and Market Share (2021-2025)
Table 30: SIMAGIC Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
Table 31: SIMAGIC Sim Racing Product Portfolio
Table 32: SIMAGIC Sim Racing Revenue (US$ Million), Gross Margin and Market Share (2021-2025)
Table 33: Asetek Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
Table 34: Asetek Sim Racing Product Portfolio
Table 35: Asetek Sim Racing Revenue (US$ Million), Gross Margin and Market Share (2021-2025)
Table 36: CAMMUS Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
Table 37: CAMMUS Sim Racing Product Portfolio
Table 38: CAMMUS Sim Racing Revenue (US$ Million), Gross Margin and Market Share (2021-2025)
Table 39: Fanatec Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
Table 40: Fanatec Sim Racing Product Portfolio
Table 41: Fanatec Sim Racing Revenue (US$ Million), Gross Margin and Market Share (2021-2025)
Table 42: X-MOTION Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
Table 43: X-MOTION Sim Racing Product Portfolio
Table 44: X-MOTION Sim Racing Revenue (US$ Million), Gross Margin and Market Share (2021-2025)
Table 45: AOC Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
Table 46: AOC Sim Racing Product Portfolio
Table 47: AOC Sim Racing Revenue (US$ Million), Gross Margin and Market Share (2021-2025)
Table 48: CXC Simulations Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
Table 49: CXC Simulations Sim Racing Product Portfolio
Table 50: CXC Simulations Sim Racing Revenue (US$ Million), Gross Margin and Market Share (2021-2025)
Table 51: Heusinkveld Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
Table 52: Heusinkveld Sim Racing Product Portfolio
Table 53: Heusinkveld Sim Racing Revenue (US$ Million), Gross Margin and Market Share (2021-2025)
Table 54: SimXperience Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
Table 55: SimXperience Sim Racing Product Portfolio
Table 56: SimXperience Sim Racing Revenue (US$ Million), Gross Margin and Market Share (2021-2025)
Table 57: GTR Simulator GTA Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
Table 58: GTR Simulator GTA Sim Racing Product Portfolio
Table 59: GTR Simulator GTA Sim Racing Revenue (US$ Million), Gross Margin and Market Share (2021-2025)
Table 60: VIOTEK Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
Table 61: VIOTEK Sim Racing Product Portfolio
Table 62: VIOTEK Sim Racing Revenue (US$ Million), Gross Margin and Market Share (2021-2025)
Table 63: PNS Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
Table 64: PNS Sim Racing Product Portfolio
Table 65: PNS Sim Racing Revenue (US$ Million), Gross Margin and Market Share (2021-2025)
Table 66: Global Sim Racing Market Size and Growth Rate (CAGR) by Application: 2024 VS 2025 VS 2032 & (US$ Million)
Table 67: Global Sim Racing Revenue Analysis by Application (2020-2025) & (US$ Million)
Table 68: Global Sim Racing Revenue Forecast Analysis by Application (2026-2032) & (US$ Million)
Table 69: Sim Racing Typical Customer List
Table 70: Sim Racing Distributors List
Figure 1: Sim Racing Product Pictures
Figure 2: Wheel & Wheel Bases Picture Scope
Figure 3: Monitor Picture Scope
Figure 4: Pedals Picture Scope
Figure 5: Others Picture Scope
Figure 6: Professional Picture Scope
Figure 7: Amateur Picture Scope
Figure 8: Global Sim Racing Market Size Analysis:2024 VS 2025 VS 2032 (US$ Million)
Figure 9: Global Sim Racing Market Revenue and Growth Rate Analysis: (2020-2032) & (US$ Million)
Figure 10: Global Sim Racing Revenue Market Share by Country in 2024
Figure 11: United States Sim Racing Market Revenue and Growth Rate (2020-2032) & (US$ Million)
Figure 12: Germany Sim Racing Market Revenue and Growth Rate (2020-2032) & (US$ Million)
Figure 13: Japan Sim Racing Market Revenue and Growth Rate (2020-2032) & (US$ Million)
Figure 14: China Sim Racing Market Revenue and Growth Rate (2020-2032) & (US$ Million)
Figure 15: France Sim Racing Market Revenue and Growth Rate (2020-2032) & (US$ Million)
Figure 16: U.K. Sim Racing Market Revenue and Growth Rate (2020-2032) & (US$ Million)
Figure 17: South Korea Sim Racing Market Revenue and Growth Rate (2020-2032) & (US$ Million)
Figure 18: Canada Sim Racing Market Revenue and Growth Rate (2020-2032) & (US$ Million)
Figure 19: Italy Sim Racing Market Revenue and Growth Rate (2020-2032) & (US$ Million)
Figure 20: Russia Sim Racing Market Revenue and Growth Rate (2020-2032) & (US$ Million)
Figure 21: Mexico Sim Racing Market Revenue and Growth Rate (2020-2032) & (US$ Million)
Figure 22: Brazil Sim Racing Market Revenue and Growth Rate (2020-2032) & (US$ Million)
Figure 23: India Sim Racing Market Revenue and Growth Rate (2020-2032) & (US$ Million)
Figure 24: Vietnam Sim Racing Market Revenue and Growth Rate (2020-2032) & (US$ Million)
Figure 25: Thailand Sim Racing Market Revenue and Growth Rate (2020-2032) & (US$ Million)
Figure 26: South Africa Sim Racing Market Revenue and Growth Rate (2020-2032) & (US$ Million)
Figure 27: Global Sim Racing Revenue Market Share by Key Suppliers in 2024
Figure 28: Global Sim Racing Industry Competition Landscape
Figure 29: Global Sim Racing Market Size by Type 2020-2032 (US$ Million)
Figure 30: Global Sim Racing Market Share by Type: 2025 & 2032
Figure 31: Sim Racing Industry Chain Analysis
Figure 32: Global Sim Racing Revenue Market Share by Application (2020-2032)
Figure 33: Key Interview Objectives
Figure 34: Bottom-Up and Top-Down Research Methods
Global Sim Racing Revenue and Market Share by Player
Revenue (US$ Million) | 2020 | 2021 | 2022 | 2023 | 2024 |
PXN | XX | XX | XX | XX | XX |
Logitech | XX | XX | XX | XX | XX |
BenQ | XX | XX | XX | XX | XX |
Thrustmaster | XX | XX | XX | XX | XX |
MOZA Racing | XX | XX | XX | XX | XX |
SIMAGIC | XX | XX | XX | XX | XX |
Asetek | XX | XX | XX | XX | XX |
CAMMUS | XX | XX | XX | XX | XX |
Fanatec | XX | XX | XX | XX | XX |
X-MOTION | XX | XX | XX | XX | XX |
AOC | XX | XX | XX | XX | XX |
CXC Simulations | XX | XX | XX | XX | XX |
Heusinkveld | XX | XX | XX | XX | XX |
SimXperience | XX | XX | XX | XX | XX |
GTR Simulator GTA | XX | XX | XX | XX | XX |
VIOTEK | XX | XX | XX | XX | XX |
PNS | XX | XX | XX | XX | XX |
Other Companies | XX | XX | XX | XX | XX |
Total | XX | XX | XX | XX | XX |
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